Naruto Card Game Rule

Naruto Card Game Rule

Naruto Card Game Rule

FISH

This is a card game for two to five players.

  1. If two persons are playing, each receives seven cards from a regular deck; if more than two, each receives five cards.
  2. The rest of the card is placed on the center of the table, face down, to serve as the “stock”.
  3. Each player in turn calls another by name and asks for cards of a specified rack, as “Madeline, give me your fours.”
  4. The asker must have at least one card of the specified rank he is asking for.
  5. The one addressed must give up the card/s being asked of.
  6. If having none of the specified rank, the one addressed must say “Fish!”
  7. The asker then draws the top card of the stock.
  8. Turn passes to the left.
  9. A player who gets four cards of the same rank (a book), must place it in front, and face up.
  10. The one who gets the most books wins the game!

Children often make their own rules: An asker who fished from the stock may ask again if the card is similar to the rank named, or if it completes a book.

I DOUBT IT

Play your cards with a large group of six to twelve.

  1. Deal the cards out as far as they will go, two or three at a time until the last round.
  2. It doesn’t matter if some players have more than a card than some others.
  3. Any player begins by placing card/s, face down, in the center of the table saying “Two aces”, or whatever the desired number and rank are.
  4. Next player on the left must put the cards asked face down in the same pile, calling any number but the next lower rank, as “two kings”.
  5. Any player, who fails to name the next rank, must take all the cards on the table to add to his.
  6. Play continues, each calling the next-lower rank in cycles.
  7. When player’s last batch of cards is down, any other player must say “I doubt it”.
  8. If several players call “I doubt it,” the nearest on the player’s left is the official doubter.
  9. Then the last batch of cards in the pile is turned face up; if any card is not of the last rank stated, the player who put them down must take up all the cards on the table.
  10. But if the cards are correct in number and rank, the doubter must take all cards on the table.
  11. The winner is the player with no cards left, who may put batch of cards face up because everybody is bound to doubt it!

Trick of the game: Arrange the cards with the ranks in sequence and be honest with your last five or six turns.